Saturday, December 28, 2019

Essay Apocalypse Now / Heart of Darkness - 862 Words

When Joseph Conrad sat down to write Heart of Darkness over a century ago he decided to set his tale amidst his own countrys involvement in the African Congo. Deep in the African jungle his character would make his journey to find the Captain gone astray. Over eighty years later Francis Ford Coppolas Willard would take his journey not in Afica but in the jungles of South Asia. Coppolas Film, Apocalypse Now uses the backdrop of the American Vietnam War yet the similarities between the Conrads novel and Coppolas film remains constant and plenty. In 1899 when Conrad first published his story in Blackwoods Magazine the British Empire was the dominant global empire. To the common British man or any British man the emblem of savagry was†¦show more content†¦Their unravelling of what makes them to be considered civilized and the exotic backdrop is not unlike the British and their exploits in Africa that go along with Conrads novel. The parellels between Conrads and Coppolas chosen settings even go right down into the backbone of the politcal background. British and United States policy has been to extend their hand of uprighteousness culture onto another. This is done by a brutal conquering and then reformation. In Apocalypse Now the line was used quot;Cutem in half with a machine gun and givem a band-aid.quot; Destroy them and then fix them up or at very least give the appearance of help for world stage. The man known as Marlow is the ever thinking expeditionist in Conrads Heart of Darkness. Captain Benjamin Willard is the rugged soldier that exists as Marlows likeness in Copollas film . There are direct similiarities to these two men other then the fact that they are from dominant angelo powers and are directed on a mission to find a man gone missing. Both of these men are insightful and have an eye looking to those around them. Marlow doesnt entirely trust the company he works for the same that can be said about Willard as he does declare their words to be quot;Lies all Lies.quot; Willard and Marlow areShow MoreRelatedHeart of Darkness/Apocalypse Now808 Words   |  4 PagesHeart of Darkness, written by Joseph Conrad and â€Å"Apocalypse Now†, a movie directed by Francis Coppola represent two outstanding examples that compare relevant ideas regarding racism, colonialism, and prejudices. The two combine film along with descriptive language to portray their mastery during dif ferent eras. For Heart of Darkness, Conrad uses his writing techniques to illustrate Marlow in the Congo, while in â€Å"Apocalypse Now†, Coppola uses film editing and close ups on important scenes with uniqueRead More Elements of Darkness in Apocalypse Now and Heart of Darkness1263 Words   |  6 PagesElements of Darkness in Apocalypse Now and Heart of Darkness   Ã‚  Ã‚  Ã‚  Ã‚   In both Apocalypse Now and Heart of Darkness certain elements of darkness attempt to show how deep one must look inside themselves to discover the truth. Conrad portrays the idea of the darkness of the human heart through things such as the interior of the jungle and its immensity, the Inner Station, and Kurtzs own twisted deeds. Coppolas heart of darkness is represented by the madness of the Vietnam War and how even to lookRead MoreHeart of Darkness vs. Apocalypse Now1031 Words   |  5 Pagesoutstanding feat. Francis Ford Coppola s Apocalypse Now did not only that, but won Academy Awards for Best Cinematography and Best Sound. Coppola can not take all the credit for this enlightening movie. The film was loosely based off of Joseph Conrad s Heart of Darkness. Though Conrad was not credited in Apocalypse Now, his novella has a great impact on Coppola s cinematic masterpiece. Captain Benjamin Willard of Apocalypse Now and Heart of Darkness s Marlow are very much alike. Both are sentRead MoreHeart of Darkness/Apocalypse Now Essay1782 Words   |  8 PagesENGLISH EXTENSION ESSAY – Heart of Darkness/Apocalypse Now The dark core of human nature has been a timeless notion, explored and extrapolated by many literary critics. Both the core text,  Heart of Darkness  by Joseph Conrad and its film appropriation,  Apocalypse Now  directed by Francis Ford Coppola, ignite interest as to question whether  humans are essentially creatures of dark nature when stripped down to bare essentials. When these are linked to values of greed and hunger for power and dominationRead MoreSimilarities Between Heart Of Darkness And Apocalypse Now922 Words   |  4 Pages The Heart of Darkness, by Joseph Conrad, illustrates one’s voyage on the Congo River, into the heart of darkness of Africa, told by the narrator Charles Marlow. Similar to the novel, Apocalypse Now focuses on a captain in the Vietnam War ordered to assassinate a colonel, named Kurtz. Each of these works convey an important time in American history, highlighting the era of imperialism and that of the Vietnam War. Overall, Apocalypse Now can be seen as a direct parallel to Heart of Darkness, shownRead More Comparing Apocalypse Now and Heart of Darkness Essay1489 Words   |  6 PagesComparing Apocalypse Now and Heart of Darkness   Ã‚   In the opening scenes of the documentary film Hearts of Darkness-A Filmmakers Apocalypse, Eleanor Coppola describes her husband Franciss film, Apocalypse Now, as being loosely based on Joseph Conrads Heart of Darkness. Indeed, loosely is the word; the period, setting, and circumstances of the film are totally different from those of the novella. Yet, a close analysis of character, plot, and theme in each respective work reveals thatRead MoreParallels Between Heart of Darkness and Apocalypse Now1871 Words   |  8 PagesVarious parallels can be drawn when comparing and contrasting Joseph Conrads Heart of Darkness and Frank Coppolas Apocalypse Now, while taking into consideration Heart of Darkness is a novella and Apocalypse Now is a film. These differences and similarities can be seen in themes, characters, events and other small snippets of information including anything from quoted lines to strange actions of the main characters. Both pieces follow the same story line but they are presented in differentRead MoreSimilarities Of Imperialism In Heart Of Darkness And Apocalypse Now830 Words   |  4 Pagessimilarity present in all 3 stories. In the Heart of Darkness European Imperialism and its’ cruelty is displayed, while in Apocalypse Now we see American Imperialism fighting the Vietnam War. Hearts of darkness also has some imperialism, but it is hidden in metaphors, showing ‘’imperialism’’ of human soul. Next, main protagonist is sent to explore ‘’the darkness’’, in Heart of Darkness it is Marlow, in Apocalypse now it is Willard and in the Hearts of Darkness it is director and Frencis Coppela’s wifeRead More Varying Interpretations of Heart of Darkness and Apocalypse Now2628 Words   |  11 PagesInterpretations of Heart of Darkness and Apocalypse Now   Ã‚  Ã‚   The true meaning of varying interpretations comes alive when one compares the two film versions of Heart of Darkness by Joseph Conrad. Heart of Darkness and Apocalypse Now have the same basic outline and underlying themes, however the plots, characters, settings, time, purposes, and points of view differ enough to create two extremely different effects and two entirely opposite movies. Both movies depict an insanity: of man in Heart of DarknessRead More A Comparison of the Power of Will in Heart of Darkness and Apocalypse Now1893 Words   |  8 PagesWill in Heart of Darkness and Apocalypse Now      Ã‚  Ã‚  Ã‚   The story of Heart of Darkness was adapted to film after many failed attempts. (Hearts of Darkness, Coppala E.). Finally, director Francis Coppala collaborated with his friend John Milius on writing a screen play for Conrads masterpiece. The two came up with Apocalypse Now, utilizing a more modern setting than the original story which was based in imperialistic Europe. The modern setting was that of the Vietnam war. Apocalypse Now focuses

Friday, December 20, 2019

The Growing Problem of Teenage Violence in Schools Today...

The Growing Problem of Teenage Violence in Schools Today There is a growing problem with teenage violence today in school. The problem is teenagers are getting more and more violent. Many of them resort to violence as a way to deal with anger and stress. Most of teenage violence starts with the so called thugs who think they rule the school. Not just the thugs but anybody in general who thinks they can beat up on people and act all tough and push everyone around. Another source of this violence is the outcasts or nerds that the bullies pick on because they’re different, but the worst type of violence is racism, like Nazis who hate people because of there race, religion, or there sexual preference. This violence may be coming from†¦show more content†¦Like, if al your older brothers and sisters smoke pot, and all of your cousins smoke pot, that person will most likely smoke pot eventually, at least once, so this could possibly cause violence behavior also. Music also plays a factor in violence at school is the music a p erson listens to. I don’t think that just because someone has a Metalica c.d. is violent, or everyone with a Dave Mathews Band c.d. is not violent, but if your listening to some body singing about killing, or beating somebody, that might just encourage somebody to do it by listening to other people doing it. One last reason for violence is TV. role models. If you look up to 2Pac, you may grow up to not care at all, because of his violent movies, and teenagers may think that if you die by a gun, it is honorable to die the same way 2Pac did, but most people don’t not get shot for no reason, so they will start fights with people. If you look up to The Rock, or other wresters, you may grow up wrestling and punching for fun with your friends, and then you grow up fighting, so this will lead to violent aggressions if someone ticks you off one day, so you will bash some guy’s head in who slept with your girlfriend. As you can see violence problem in school, one possibl e salutation to this problem, is to legalize marijuana and urge students to smoke before school and in the bathrooms. It’s really not that outrageousShow MoreRelatedGangs and Teenage Violence Essay1413 Words   |  6 PagesGangs and Teenage Violence A gang is a group of people who interact among themselves. Teen violence is contributed to these gangs. Most gangs claim neighborhoods as their territory and try to control everything inside that territory. This kind of antisocial behavior is a major problem in American Society. Gang members are typical members of the same ethnic group. Fear and hatred for people of another race is called xenophobia. People who are victims of racism are often racistsRead MoreThe Issue Of Teenage Gun Violence1320 Words   |  6 Pages Teenage Gun Violence Nicole Minor Union University . Abstract Teenage gun violence is on the rise. Gun violence has become a major problem for America. We have more privately owned guns than any other country. This could be one of the reasons that guns are being used by teens, because of the access they have to guns. The availability of guns to our youth is making the world unsafe. Although lawmakers are working on gun control laws, I wonder is the problem tooRead MoreEssay On Teenage Gun Violence1314 Words   |  6 PagesAbstract Teenage gun violence is on the rise. Gun violence has become a major problem for America. We have more privately owned guns than any other country. This could be one of the reasons that guns are being used by teens, because of the access they have to guns. The availability of guns to our youth is making the world unsafe. Although lawmakers are working on gun control laws, I wonder is the problem too far gone. Social Welfare Issue: Teenage Gun Violence Teenage gun violence is caused by individualsRead More Teenage Suicide Essay1404 Words   |  6 PagesTeenage Suicide Each day 86 Americans take their own lives and another 1,500 attempts to do so. Even more disturbing is that suicide among a young people nation wide have increased dramatically in recent years. In fact thousands of teenagers each year commit suicide. It is the third leading cause of death among young adults aged 15-24. With the first two leading causes being unintentional injury and homicide. There are many reasons why teenagers feel the need to take their own life. They are atRead MoreThe Growing Problem of Teenage Depression in Todays Society Essay1496 Words   |  6 PagesThe Growing Problem of Teenage Depression in Todays Society Teenage depression is a growing problem in todays society and is often a major contributing factor for a multitude of adolescent problems. The statistics about teenage runaways, alcoholism, drug problems, pregnancy, eating disorders, and suicide are alarming. Even more startling are the individual stories behind these statistics because the young people involved come from all communities, all economic levels, and all home situations-anyonesRead MoreEssay on Teenage Pregnancy and Prevention1320 Words   |  6 PagesThe public sector cost in 2004 is $950 million dollars for teenage births (Hoffman, 2006). Billions of taxpayer dollars are spent every year to care and support teenage births. Although teen pregnancy has declined in the past, the United States is still number one out of all industrialized countries of teen pregnancies. Therefore, implementing an in depth sex education class covering parenting in schools will allow teens to fully understand he consequences of having prot ected or unprotected sex.Read MoreTeen Suicide Essay881 Words   |  4 PagesTeen Suicide Suicide is a growing problem in American culture. Sadly, teens are affected the most. Teen suicide is increasing rapidly. â€Å"About 5,000 teens in the United States kill themselves each year† (Peacock, 4). Suicide among teens is a serious and devastating crisis. More teens are taking their lives today than ever before. Teen suicide does not affect one specific type of teen; it affects any type of teen. There are a variety of reasons teens resort to committing suicide. Many people are workingRead MorePreventing Mass School Shootings Essay1424 Words   |  6 PagesIn order to solve the problem of violence in schools, we must first find out who the problem is. Being that not every teenager is prone to participate in such violent acts as what happened at Columbine, there must be specific environment imposed on a particular biology to turn a teenager into an Eric Harris or a Dylan Klebold. These are not normal, healthy teenagers, and they don’t just become killers overn ight. They become killers because they are already deeply disturbed individuals who canRead MoreHow do you remember your childhood, or your idealized world of being a child? In remembrance of1100 Words   |  5 Pagesyour idealized world of being a child? In remembrance of their younger years, most would say it was their most wonderful and joyous years of their life. Most would tell you that they almost never really had a care in the world, that is, outside of school, homework, what are the best cartoons to watch on television, and making sure you were home before curfew. Although, most everyday people you see walking along the street could claim this statement, imagine if you, yourself, never had the chance toRead MoreIncreasing Violence Amongst Youth1420 Words   |  6 PagesYouth violence is an increasing concern in our society. Violence, as defined in Websters online dictionary, is an intense, turbulent or furious and often destructive action or exertion of (physical) force so as to injure or abuse. There is a growing perception that there is a steady rise in violence amongst todays youth, and with this increased attention, comes many sources of blame for their actions, however, all but one are simply excuses. There is a lack of hard evidence to support the

Thursday, December 12, 2019

The Reason I Love Hawaii Essay Example For Students

The Reason I Love Hawaii Essay What is paradise? Paradise is a place of beauty, delight or heaven, and we all have that in our life. For me, I have some special places, but Hawaii is one in particular that I had a good time with my family. Hawaii is a significant place with attractive sceneries, activities to do and a welcoming atmosphere. One reason I love Hawaii is there are some of the most heavenly sceneries in the world. First, Hawaii has many beautiful beaches with different colors and a very distinct smell. For example, behind Kaunaoa beach is a beautiful scenery of waterfalls and mountains engulfed in fog or the yellow sand beach in Coast Wailea with clear waters, clean and wide beach. Even one green sand beach in Papakolea was formed thousands of years ago by the flooding of a volcanic crater. My mother and I really liked hearing the blue ocean calling out to us with its soothing voice. Swimming in the ocean is so relaxing, we specially enjoyed it when the water was the perfect temperature. Second, some of the most beautiful sceneries that Hawaii has are fantastic mountains. Much of the mountains sit below the ocean. Gradually rising from the ocean floor, my parents really liked to see the most popular volcano – Mauna Loa which is â€Å"the tenth tallest mountain in the solar system at 5. 7 miles tall† (â€Å"Mauna Loa†). Another reason I would like to visit Hawaii one more time is because while I was there, I did many cool things. First of all, Hawaii has some interesting activities to do and experience in nature. For someone who wants to ride waves, Hawaii has some of the best surfing and boogie boarding in the world. I liked hiking to the mountains and took a dip in the Queen’s bath. Hawaii also has many awesome activities to do and experience in the cities. For instance, exploring and eating in Chinatown is another top activity in Hawaii or shopping at the 15th largest mall in United State, AlaMoana Center. I tried some good restaurants in this mall with a wide selection of different ethnic foods, such as Chinese char siubao, Portuguese sweet bread, malasadas and Japanese bento. So, my head was always spinning because there was a lot of things to do and explore. Last of all, some places people treat visitors too bad, they don’t like the visitors, but people are very nice in Hawaii. Their culture welcomes everyone and they use the word ‘Aloha’ to express many welcoming words like hello, goodbye, and many other ideas like I love you. The natives of the Hawaiian Islands are also very friendly and treat everyone like family, and they always smile to the visitors. In summary, Hawaii was the most memorable place that I have with my family. So, I love Hawaii because the wonderful places and welcoming attitude of the Hawaiian people. I hope in the future I can go back to Hawaii to learn more about the culture and explore more things in Hawaii. Bibliography: â€Å"Mauna Loa.† Wikipedia, The Free Encyclopedia. 28 March 2015. Web. 11 July 2015 http://en.wikipedia.org/wiki/Mauna_Loa.

Wednesday, December 4, 2019

Android Mobile Devices 3D Standards

Question: Describe about the Android Mobile Devices for 3D Standards. Answer: Introduction The work has been done on the designing, implementing and the playtest which is a simpler 3D test for the gaming for the Android mobile devices. This is based on the instructions to work for the game for the Mario 3D standards. It includes the legally sourced graphics, sound effects and music where the game should easily demonstrate competency in the overall concepts where the game has been for implementing features from the demonstration and game designing. (Rayes et al., 2016). The work has been done in Unity where the software development has been for bump mapping, reflection mapping, parallax and the dynamic shadows. The specific fall-back specification that allows the Unity to detect the best variant for the current video hardware. The Unity is set with the software development which includes the 3D Mario game with the visuals and music for receiving high praise. Observations during the Play testing For the Mario Game 3D in Unity, there are different challenges which are for the collection of different points. You need to go to the different steps to unlock some stages which is an interesting part to complete the game. My colleagues liked my work and appreciated it as there is something new after every step. The graphics installed in it are interesting as they are also able to play and check on with the mystery boxes as well which are sometimes for the life and sometimes just for the points. (Noblet et al., 2016). The player with maximum points win. The mystery box reset after the amount of the clock reset and there are different layouts which could be selected in the game. The handy item is for the collection of star medals with completing the game by using maximum number of the points which are carried to the next level as well. A proper background voice has been provided in the game to detect and analyse that the timer is going to end and if the player does not complete the s tage, then the player dies and have to play the game again. The Mario game has to be played in a very strategic manner so that one is moving in the right direction with appropriate moves as well. The cooperative gameplay calling back is one of the best feature where there is huge multiplayer platform set to work on the game mechanics. (Silva et al., 2016). The multiplayer experience has been timeline and the designer and player has been able to make it a successful play as well. With the same, there have been certain other next platforms which are surprising but interesting as well for the people to enjoy. The character tracking with proper interaction is with the delightful designers. The delightful designers can cause me lose the track of the character with the appreciating details of Mario game which has been built in Unity. With the holistic 3D game play, it has been seen that there is a need to set the skills with the three-dimensional concepts where the project source code and the art where there are enhanced learning experience. The work has been done in Unity which allows the proper standards set for the texture compression and the resolution settings in effective manner. The detection is through the alternative shaders with the better performance standards. Unity is able to work on the different platforms to control the delivery for the mobile devices, web browsers, consoles and the desktops. (Jimenez et al., 2016). The game has been controlled with the development to work on the forward direction control with the effective time to allow the players for a better experience. The performance is of different types which is times and enabled through the quick completion of the times. The special blocks are for the players who could easily encounter that it is easy to complete the jumps which is mainly for the beginner players. The control of the game is divided by the development team to work on one-time payment with the micro-transaction approach (which is possible) for playing the game on smart phones. The release is with the announcement of the game that shores higher after there have been revenue standards set for the game. (Hainey et al., 2014). Comments of the Play testers There have been distinctive characters which are used in the game where the players also develop the favourites for the characters. It depends on the difficulty level where there is an amazing start to enjoy the playing of the game. The improvement is on the levels of designing where there are certain alternative paths to course and check on pursuing with the same. The start is with the power up requirements where one is able to store the backups as well for the different partners in the game. The multiplayer gaming is a thorough and observant task where it is important to accommodate the other player and one needs to work on the collection rate depending upon how to achieve the same. (Noblet et al., 2016). There have been collections of the different crowns and the points where it is possible to enjoy the multiplayer mode with the effective controller rotation that is presented in the experience. The improvement is with Mario 3D gaming which is worked on through the walkthrough, blu eprint layouts, intro screen start screen game levels, victory screen. The working of the web building with the bug free standards and a better presentation, loss screen with the option to replay, start or qut has been one of the best interactive platform for the user. The GUI and the Interface has been worked on in an interactive manner in the game and the menus for working on the web build structure in an effective manner. (Machado et al., 2015). For the proper setup and designing, there is a need to create the different levels where the goals are important to be set as per the use of the assets availability. The fun and the focus is to add new items where the picking up of an item for Mario add the extra live or Power up. This is an interactive stage where the porting of the brick object is mainly from 2D gaming to the 3D Mario Gaming. The extra credits are for the live combo moves like the turn or the jump, ground pound etc. It ultimately adds to the feedback of the player where the possibility is the flash of the player when it gets hit and an addition of the new art asset to the game with the customised behavioural component. The project description includes the details of the website completion with the Unity Forum standards to handle the project and its details as per the research, art, designing, coding and play testing. (Jimenez et al., 2016). The working has been on the different device activation with the frameworks , game engines and the resources, codeless development platforms. The key resources and the tools is important for the promotional networks that can help in a better mobile support. The knowledge is with the cross platform where there are usual drag and drops which use the simple event based phenomenon. Ideas for improving the Game There is always a scope for improvement in every game where the possibility is set with the community approval before acting upon the idea and making the proposal for the same. The announcement for the reaching of the level with help in defining the stage with more makers in the game for the different levels. A stretch with the weirder toys can be helpful for the game to make it more interactive. The chasing of the same and then working over the different mechanics can help in masking down the chase. (Covarrubias et al., 2015). The missed enemies can be preferred for being added with allowing the world creation at the different levels. The authentic experience is mainly to work on varying level of the designing skills which will be set through the dozens of different people from 1-1 and 8-4. The testing and the rule tweaking process is important for the person shooters with the lower gravity. There is a need to also focus on the levels that start with Mario and before it is possible to receive the bearings, Mario is seen to be dead. There have been different levels of the single-block platforms which works on the momentum turning the same into chore. The levels could easily be set at the fun level where there are tricky puzzles as well but one can also focus on the different checkpoints so that the player finds it difficult to reach the destination easily. The question blocks contains the enemies as well which can be added to the game with the designing that does not give any disincentives for exploring what has been created. The invisible blocks are for the negative purpose where they have been losing the track of the trapping in the jail where the jumps are for the flagpoles. The guess is about the game doors where one can easily lead to the complaints that are categorised in the positive feedback for the surprises. (Janoch et al., 2013). The clever tricks are about the characters to properly handle the players with the activation set without any boss. The ex perience is about the single UI where there are just some stores but one cannot move to the other stage. The bonus are seen to be hidden with the force that you can easily bomb the walls with the bush on the screen. It will also cost the destruction of the doors which is apocalyptic. The quality functioning results in working over the high quality care where one can easily provide the constrained resources in an effective manner. The gameplay is for the Mario Game where the longer the screen is touched, the easy and higher the Mario is able to jump. For the Mobile devices, it is a very interesting game and many features can be separately added to the same. The replay ability comes only from the collection of the normal coins and then finding the special coins at the different levels. The coins are for the collection and then unlocking them to collect the others. The main game is about the ghost versions where the time attack has been set for the different modes to use the buying of items for the creating and customising the standards. The tools and the development is based on different completing levels with different approach where the development of the growth for the mobile market has a major impact on the performance as well. (Demaine et al., 2016). Conclusion The designing is based on the maximised ability, intriguing and the rewarding of the skills and the reactions. It works on handling the gaming where there are different level of designs to work on the failure and success. Unity I also for the projects to control the delivery of the mobile devices, web browsers and the desktops. The physical standards are for the bundling process with the including of full-screen post processing effects. Unity has been worked on handling the 2D and the 3D games which are for the different guidelines. The Mario 3D is for the three-dimensional geometry with the materials and textures rendered for the different surface of the game object. (Ortega et al., 2013). With this, there has been possibility to move the scene freely with the lighting and shadow casting. The 3D games have been for the rendering of the scenes where the object are appearing on screen with which they will get close to the camera. Reference Reyes-Salazar, A., Ruiz, S.E., Bojorquez, E., Bojorquez, J. and Llanes-Tizoc, M.D., 2016. Seismic response of complex 3D steel buildings with welded and post-tensioned connections.EARTHQUAKES AND STRUCTURES,11(2), pp.217-243. Noblet, C., Teisl, M.F., Kashkooli, M., Teisl, B., Corey, R.R. and Giudiceb, N.A., 2016. POTENTIAL TOURISM IMPACTS OF AN OFFSHORE WIND FARM NEAR MONHEGAN ISLAND. Silva, P.M., Martins, L., Pampanelli, P. and Faustino, G., 2016. Why curvature attribute delineates subtle geologic features? A mathematical approach. InSEG Technical Program Expanded Abstracts 2016(pp. 1913-1918). Society of Exploration Geophysicists. 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Use Dosimetry Virtual Tool for Security Studies Physics and Nuclear.Procedia Manufacturing,3, pp.1765-1771. Covarrubias, M. and Bordegoni, M., 2015, September. Immersive VR for natural interaction with a haptic interface for Shape Rendering. InResearch and Technologies for Society and Industry Leveraging a better tomorrow (RTSI), 2015 IEEE 1st International Forum on(pp. 82-89). IEEE. Marks, L.E., 2014.The unity of the senses: Interrelations among the modalities. Academic Press. Janoch, A., Karayev, S., Jia, Y., Barron, J.T., Fritz, M., Saenko, K. and Darrell, T., 2013. A category-level 3d object dataset: Putting the kinect to work. InConsumer Depth Cameras for Computer Vision(pp. 141-165). Springer London. Demaine, E.D., Viglietta, G. and Williams, A., 2016. Super Mario Bros. is harder/easier than we thought. Ortega, J., Shaker, N., Togelius, J. and Yannakakis, G.N., 2013. Imitating human playing styles in super mario bros.Entertainment Computing,4(2), pp.93-104.